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Terra Mystica: Fan Factions (Exp.) (engl.) Terra Mystica: Fan Factions expands the base game with 20 new factions created and vetted from fan submissions. These factions introduce unique abilities and strategies, fully compatible with the original game and its expansions Fire & Ice and Merchants of the Sea, enriching gameplay for 1 to 5 players aged 12 and up.
Terra Mystica: Fan Factions includes 20 new factions for the game! All of these factions were submitted by fans and vetted to produce a high-quality, “must-have” expansion for the classic game.
All of the new factions are completely compatible with the base game, Fire & Ice, and Merchants of the Sea.
New Factions :
Briefly, here is an idea of what is offered in with the new Factions:
Architects – Focus on Building Bridges
Archivists – Interact with more Bonus Cards
Atlanteans – Start the Game with a Stronghold which help with Power
Changelings – Use 3 Differing Types of Terrain each Game
Chash Dallah – Additional Income Track & Coins as Power
Children of the Wyrm – Lose less VP to Gain Power
Conspirators – Favor Options
Dynion Geifr – Fire Affinity and Converted Priests worth additional Workers/Coins
Enlightened – Power transforms terrain & better conversion rates
Firewalkers – Pyro token dictates power gain and Victory Points transform terrain
Geologists – Transform changing terrain using its Glowing Rock
Goblins – Use Treasure to gain Rewards
Kingdom of Ember – Use Lava instead of Spades
Prospectors – Golden Spades replace Spades
Selkies – Build on the River
Snow Shamans – Advance faster on Shipping or Conversion Track
Time Travelers – Score Previous and Next Rounds
Treasurers – Resources can (Coins, Workers, and Priests) go into Treasury to Double
Wisps – When Building Trading Posts, you may transform Terrain
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