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Description
Sibille Standard Edition (engl.) is a strategy game for 2 to 4 players aged 12+ with a playing time of 30-90 minutes. Players act as fortune tellers competing to fulfill divine goals by playing tarot cards to take actions, manage resources, and predict opponents‘ moves. The game features dynamic objectives, resource engines, and interactive combos.
In Sibille 2 to 4 fortune tellers strive to obtain divine approval.
4 deities will be randomly extracted during the game setup, each providing a different game-ending goal. The first player to fulfill two of these four goals wins the game.
Players have a personal deck of 22 almost-always available tarot cards, each related to a specific action. In a round 3 cards are chosen and played form the deck to take the related actions, and three are played face down to guess opponents plays.
Taking the actions printed on the played tarot cards, players interact with the game components:
Customers (resource-generating engines disputed between the players),
Artifacts (power-ups to be acquired),
Tarot cards (to manage their availability),
tracks, resources, tokens, and many more.
Most of the gaming experience is about predictive bidding, combos, chains of actions, and interaction.
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